![]() So this post is basically about what I've came up with to improve use of the thing, both for Studio and not. But, you know, what's not fast? Using show_debug_message to do so. That's nice, since throwing a look at dock is fast. But the important part is, that you can also send your own messages into it via show_debug_message. ![]() GameMaker: Studio noticeably spots a "console" dock, which is used to display compilation and runtime information, errors, and bunch of other things. That includes a profiler, a step-by-step debugger, and a bunch of other useful things.īut, alas, sometimes, there is no time to explain, no time to write the best code of century, and certainly no time to sit down and stare at variables in watch window. ![]() Depends on what your defintion of "fun" is.Įither way, in GameMaker: Studio, a new debugger was added, which you can (and probably should) enable via File - Preferences - "Scripts and Code" - "Use the new Debugger".
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